Mind Games

Last month I had a delightful lunch date with three boys in our third grade, a “Hangin’ with the Head” opportunity offered as an auction item at our parent association fundraiser.  I thoroughly enjoyed observing their interaction and conversation—and the insights it provided me about the world of contemporary third graders.  Gaming was the most frequent topic of conversation, with Minecraft taking center stage.  The most memorable quotation that emerged from the gaming conversation was this: “Minecraft is just too complicated for adults.”  I think there is definitely truth in that statement, especially for this adult.  There is no doubt that every one of our ten grandchildren is more adept at manipulating electronic devices than I.  They are digital natives one and all.  I am clearly a digital dinosaur in terms of chronology, evidence of which is that I was a mid-
20s adult when the game Pong was introduced.  No first grader in our school can read better than I or solve math problems better than I, etc.  However, I am quite certain that most—if not all of them—could easily eclipse me in iPad manipulation skill.  That represents a huge paradigm shift for educators.  The tables (tablets?) have been turned.
Hand of Asian girl playing Tablet.This development can be good news for children and adults, but there is an ever growing number of cautionary tales.  Not a week goes by that I do not see an article in professional literature about the perils of excessive screen time for young people.  This is of particular concern for me as head of a school with a 1-to-1 iPad program in our middle school and a commitment to the incorporation of other new technologies into our PK-8 educational program.  One of the harmful side effects of excessive screen time is the deleterious effect if has on the development of social-emotional skills in students (and all of us, for that matter).  This has risen to the level of a public health issue as demonstrated by the guidelines developed by the American Academy of Pediatrics.  This is particularly worrisome for me as head of an Episcopal school that puts a high value on development of such social-emotional skills in our students.

This is not intended as a diatribe against new technologies.  These ever-changing and ever-advancing tools can provide many benefits, and they are not going away.  Minecraft provides a brilliant array of options for learning and problem-solving.  I myself have been exhilarated by the ways in which I have grown as a learner through contemporary technology.  We adults need to help our young people to manage their use of technology; they can figure out the manipulation piece on their own.  To provide that assistance, we need to model what we desire.  We need to get off our devices more often and model genuine healthy personal interaction at home and at school.

I sincerely believe that children’s brains are changing in new ways because of new technology.  My hope is that this will be an evolutionary moment in human development- not a devolutionary one.  I also firmly believe that we adults can be very influential in influencing that outcome.

Until next time…

My best,

Leo